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CAPSULE COMMENTS: For comics on-sale Jan. 14, 2015




It was a decent week for me at Zimmie's Comics in Lewiston, Maine. Eight new comics appeared in my folder, plus one re-order. Here are a few quick thoughts on each book, along with the requisite letter grade.


ALL-NEW CAPTAIN AMERICA #3
Marvel Comics, $3.99
[MILDLY RECOMMENDED)

The main thrust of this issue is that it rectoned out of continuity the "Snap" Wilson retcon. So, the Falcon, or Captain American as we now know him, was never a drug-pushing pimp, and the original continuity, which we were once led to believe was a lie, is once again how things were. I suppose that's necessary, even if the Snap Wilson thing has been ignored for long enough that I think most fanboys had forgotten it. After all, even in this age, we need our Cap to be a heroic persona, not a reformed one. Still, this issue represents a lot of what's wrong with comics these days. What we have here is not so much a story, as a story that explains a past story (and one almost 40 years old, at that!). Spending absurd amounts of time obsessing over backstory is one reason I can't even look at Hawkman today, because I know what I'm going to get is new details explaining exactly which version of the character I'm reading about, rather than a new adventure of that character. Similarly, what should have been the main trust of this book — Cap's forced suicide to save his family amid Hydra's plot to sterilize everyone in the world not a member of its evil organization — is relegated to the back of the book. I'm hopeful that, now that we've established Sam Wilson was a hero from Day 1 (did anybody really doubt it), we can get back to the much more interesting adventure at hand. But, for my money, this issue really stalled things out. 

I'll also say I was confused over the WWII battle scenes during the first half of the book. I thought at first, based on the text, that Cap had traveled into the past. Then I realized it was all an illusion projected by Sin (who could've looked more like a chick, frankly), but was distracted from the story wondering how she was doing it. By the time we finally got back to reality, I was fairly well exasperated and ready to move on to something else in my buy-pile.  
(Read Time: 11:25, plus 0:45 for recap page) 
GRADE: C+ 



ASTRO CITY #19
DC Comics (Vertigo imprint), $3.99
[RECOMMENDED]

Astro City is one of my favorite books, probably because it is the most "old school," in terms of storytelling, of everything on the stands today. Here we get, even amidst a continued story, a full plot with plenty of characterization. We also get lots of little bits, such as Crackajack's true origin, that let the reader fill in the details, helping to expend the universe at hand. I'll only say that while this tale was a wistful riposte on the topic of aging (done better than about a million JSA stories) it was a little too much tell, and not enough show. Quarrel narrated her history throughout and, more than once, I found myself thinking, "Who are you talking to, exactly?" So, in that sense, this story may have been a little too old school. Still, I'll remember it long after I've forgotten much of what else was in thy buy-pile this week. That may be because artist Brent Anderson (while I'd still like to give him an inker) gives us a layout that moves the story along and is not so decompressed that it takes 12 panels to show Quarrel leaping off a building and smacking snot out of some evil-doer. 
(Read Time: 17:00, plus 3:50 for lettercol and promo pages) 
GRADE: A-



BATGIRL #38
DC Comics, $2.99
[HIGHLY RECOMMENDED]

I am really, really grooving on the "new" Batgirl. What we get here is fairly standard, thematically. Babs has to come to grips with whether she's a hero, or a vigilante menace. Clearly, she thinks the former while her new police officer boyfriend thinks the former. But the way the story is told feels fresh and modern, using social media as a form of peer pressure in a way the now-canceled ABC-TV show Selfie (starring Karen Gillan, who should totes play Batgirl in the movie version of this book) only hoped it could do. And, while we're talking tv-shows, the dating scenes, mixed with a generous dose of internal conflict, are reminiscent of the best episodes of Sex and the City. Honestly, BATGIRL is the book to show your female friends who wonder why you still read comic books at your age. Best of all, while Babs Tarr's artwork is clear and compelling, the panel breakdowns of writer Cameron Stewart rely on a traditional panel grid. That makes the book much easier for a comics neophyte to read than the helter-skelter, all-over-the-page designs many artists churn out in emulation of Neal Adams, who may have done more than anyone else in history to drive casual readers away from comics. Luckily, BATGIRL is written and drawn in such a way that it is not the exclusive playground of aging fanboys. Anyone can get into this book, and should. 
(Read Time: 15:15, plus 2:55 for promo pages) 
GRADE: A



DAREDEVIL #12
Marvel Comics, $3.99
[MILDLY RECOMMENDED]

I'm torn on this book. On the one hand, I love what writer Mark Waid and artist Chris Samnee have done with ol' hornhead. And the move out to San Fran has breathed new life into the character. But much of this issue felt like it was recapping previous chapters in this story. I'm torn over that because I generally feel modern comics don't offer enough in the way of recap, such that a casual fan can't just pick up any random issue — say because they're inspired by a fantastic cover, such as this one — and feel like they know what's going on. Once upon a time, it was accepted that any comic could be someone's first, and a well-written series didn't need so-called "jumping-on points." That said, I spent most of this issue feeling like I was being told things about Stunt-Master, and the plot-to-date, that I already knew. I mean, why go over that all again at all when you have a recap page, for gosh's sake? 

But maybe I was just annoyed at having my suspension of disbelief broken so thoroughly by this issue's main action scene. I can accept that Daredevil, though blind, can drive a vehicle at breakneck speeds. I can even accept, just because it's such a cool visual, that he'd choose to drive a convertible Dodge Charger while standing in the driver's seat, using his billy club(s) to operate the steering wheel, shifter, clutch, and pedals. What I cannot accept is that he could follow a motorcycle across a bridge jammed with traffic, or that by merely yanking on his club, he could get the Charger to go up on two wheels. Also, how he jams his billy club into the "spokes" of a speeding motorcycle tire without breaking both his arms is beyond me. 
(Read Time: 8:00, plus 0:45 for recap page) 
GRADE: B-



JUPITER'S LEGACY #5
Image Comics (Millarworld imprint), $4.99
[STRONGLY RECOMMENDED]

This issue was, quite frankly, super-cool. I'm not sure it was worth the interminable year-long wait between issues, nor do I think it was worth $5, but it was pretty neat nonetheless. The good news is that the story was handled well enough that I did not have to reference previous issues to understand what was happening, despite the long lag since the last outing. Fans of DC Comics' Legion of Super-Heroes, like me, will, of course, blanch at the villain using the name of The Molecule Master, but he was kind of awesome, with his evil mustache and the way he flushed the heroes out of hiding. What's most interesting about this book is that while we hear a lot of proselytizing on what it means to be a super-hero, we see characters doing some very un-heroic things. Sure, she's just defending her family, but Chloe clearly uses deadly force. And, I have to say, the image of Hutch using a train to plow down a column of government agents is one that will stay with me for a while. It will be interesting (say, in another year, when the next issue comes out) to see whether Chloe and Hutch end up paying for the death and destruction they've caused (as Jim Shooter might have demanded, a la Phoenix) or if, in the manner of the grim 'n' gritty '90s, this is all just par for the course and perfectly acceptable super-hero stuff. 
(Read Time: 11:45, plus 2:45 for promo pages)
GRADE: A



JUSTICE LEAGUE UNITED #8
DC Comics, $3.99
[NOT RECOMMENDED IN ANY TIMELINE]

This, friends was a terrible comic book. Terrible. Terrible. Terrible. If you happen to have read online interviews with writer Jeff Lemire, you might have seen him say it was not his intention to provide a Legion that fit any one continuity, but to present a sort of all-star cast. Well, that's all fine and good, but there needs to be some in-story explanation of that when you've got Legionnaires from different reboots appearing together in a line-up that could never have possibly happened. The shame is that, given a time-manipulating villain, the appearance of characters from at least three distinct versions of the Legion could have been easily explained in one throw-away line in one random panel. "Hey, Brainy, there are people wearing Legion flight rings I don't recognize!" "Yes, Infinitus' presence is pulling disparate timelines into one!" "Cool! Let's fight!!"

But, we don't get that, leaving us to wonder how and why we have Magno (depowered last we knew), Kinetix (terrorformeed last we saw), and Monstress (dead), fighting alongside the classic Legion team that, with Phantom Girl present and both Sun Boy and Star Boy not dead, seems to ignore completely the most recent New52 stories. Moreover, while the retroboot Legion that's appeared since Geoff John's rehabilitation of the team has implied the "five-year gap" stories of Tom and Mary Bierbaum never happened, we have characters from that era, in the form of Computo and Dragonmage, which implies they did. 

What we have here, then, is sort of the opposite spin on my concern with ALL-NEW CAPTAIN AMERICAN #3, above. In that issue, I fretted that too much attention was paid to a 40-year-old story most people have since ignored. Here, there doesn't appear to be any concern for continuity at all. And while I could readily accept tossing out continuity for the sake of telling a great tale, there are enough flat-out errors in this book that it's hard to accept anything was done on purpose. It all feels less ignoring-of-continutity than plain old ignorance. I mean, we have characters appearing in the roll call who are nowhere to be seen in the story, and vica versa; we have characters who showed up last issue who are gone in this outing, we have misnamed characters ("Colossal Lad?"), and, while we don't have the same character showing up twice in the same group shot wearing different costumes, as we did in Issue #7, we do get one character who was never a member (Radion), appearing alongside the team as though he were. Worse, not even the internal continuity is consistent. As the Legion prepares to go back in time, Dream Girl says Shadow Lass is on medical stasis on Mars, then, four pages later, she pops out of the time vortex fighting alongside the team. It all feels like there's either a giant disconnect between the writer and artist, or an editor at the helm who is completely clueless, and probably both.

And, just as this issue is the flipside of my critique of ALL-NEW CAPTAIN AMERICA, it also swings the pendulum on what I said about DAREDEVIL #12. While I thought Mark Waid over-explained his plot this far in that book, here Lemire makes zero effort to bring his readers up to speed. You'd think that, with the Legion relegating the JLU to cameo status in their own book, by the time a few JLU members do show up, Lemire might have dropped some minor recap. But no, he plunges straight ahead with the plot, such as it is. And here it is: Last issue, the JLU was trying to prevent Ultra from entering a time vortex. This issue, he enters it. That's about it. Ultimately, not much going on. Literally, it took you longer to read this review than it would have taken to read the issue in question. And, at $4, that's the worst travesty of all. Besides having no plot to speak of, and errors galore, this comic is simply a piss-poor entertainment value. 
(Read Time: 5:15, plus 2:55 for promo pages). 
GRADE: F



S.H.E.I.L.D. #2
Marvel Comics, $3.99
[TEPIDLY RECOMMENDED]

Well, this issue was cute enough. Or at least it would be, as an 8-page back-up story. I have to say, Mark Waid has really been letting me down on this title, enough so that this is probably my last issue. The storytelling in this issue, as in the last, is so decompressed that there's really no plot to speak of. The tale reads less like a story than a vignette. I mean, S.H.I.E.L.D. tracking a surplus weapons ring to Ms Marvel's school is a nice hook, even if I could have used a little more of an explanation on how the kids came to be part of the black market in villain equipment trade in the first place, but then the kids are caught and that's that. The scene of students puking up poison pizza dough is a hoot, but I'm unclear on what connection it had to anything. Who sent it? Were the dough creatures supposed to steal the weapons back from the kids? All we know is that Ms Marvel impressed Coulson by catching the creatures. 

Additionally, while I totally dig the new Ms Marvel, and Waid nails her character pretty well, Humbert Ramos' art is so stylized that it's sort of unclear, until she specifically says she's doing so, when she's using her powers. But then, I've always found Ramos' art hard to follow, even if it is fun to look at. I also wouldn't recognize the characters he draws as the actors from the tv show, without being told. Under a different artists I think this story could have been better, which isn't meant to be an insult to Ramos. His considerable talents are just mismatched to this title, I think. 
(Read Time: 11:10, plus 0:20 for intro page). 
GRADE: B



STAR WARS #1
Marvel Comics, $4.99
[RECOMMENDED, IF YOU CAN GET THE RIGHT COVER]

The best thing I can say about this issue is that John Cassaday nails, and I mean absolutely nails, the actor likenesses. The plot is a little thin — the rebels arrive on an Empire planet intent on blowing it up, and then Vadar shows up — but Jason Aaron's script is meaty enough to make up for that. We get some fun one-liners and all of the characters sound true to themselves. However, not being an active purveyor of Star Wars material outside of the films, I am a bit confused as to the placement of this story. It certainly seems to pick up soon after the original Star Wars movie (which I still refuse to call, STAR WARS IV: A NEW HOPE). Why this should be, I don't know. I would have thought that with Marvel and Lucasfilm now both owned by Disney, this new series would serve to fill in the gap between STAR WARS: RETRUN OF THE JEDI and the upcoming sequel, STAR WARS: THE FORCE AWAKENS. Why we're covering ground I'm sure other Star Wars comics have covered before, and which I'm certain must contradict Marvel's original Star Wars series, is beyond me. 

Still, my only real problem with this book is that it's simply not worth $5. The first four pages are completely wasted imitating the film openings, while the final 10 are worldless previews of pages from the upcoming Darth Vader and Princess Leia series. Both look nice, but the art makes it appear the storytelling in them will be decompressed enough that they, too, will be poor values. In the end, this issue is cool enough as a Star Wars event, but I foresee me dropping the title from my pull list once the first story arc is complete, if not before. As far as collectibility goes, this issue reportedly shipped one million copies, so all of the value (if you're into that kind of thing) will depend on which cover you managed to get. I got the standard cover, which means, less-than-cover-price forever. 
(Read Time: 11:05, including preview pages) 
GRADE A- 



ABIGAIL AND THE SNOWMAN #1 (of 4)
BOOM! Studios (Kaboom! imprint), $3.99
Originally released Dec. 31, 2014.
[BARELY RECOMMENDED]

Occasionally, I like to spice my usual super-hero diet with something from some other genre. For years, the standard go-to in that regard were the Disney comics published by Gladstone, and then Gemstone. So, I've a bit of a soft-spot for the kind of "kiddy comics" I would have skoffed at as a kid. I was many years an adult before I purchased my first Archie comic, and Harvey was long out of business before I began gobbling up their output. You may then understand my mindset when I saw the preview art for this issue and thought, oh, yeah, sure, I'll try that. Well, it was okay, just not okay enough for me to bother with subsequent issues. That's mainly because of the $4 price point. Just not enough here for that outlay. Sue me, but 50¢ per minute of read time is just too rich for my blood!  

The story tries hard, and hits all the standard plot points one would expect if this was a Disney movie. Trouble is, it spends so much time establishing Abigail's loneliness and eccentricity that I was kind of bored with her by the time the snowman showed up. It might have been better to have started with the snowman and then establish Abigail's character through her efforts to keep him hidden. After all, how much fun would THE IRON GIANT have been if said giant had not shown up at all until the third act? I also found the art to be a little stiff, and suspect it was rendered on a computer. The "Zookeepers" strip on the back cover was actually nicer looking, with better line weight and spotting of blacks. For what it's worth, my local comics shop did not get the copy I ordered (I was the only customer to ask for it, apparently) when it first came out. The shop owner had to place a re-order, which I just got this week.  
(Read Time: 8:05) 
GRADE: C 



That's it for this week, except to note a few stats on the nine comics I brought home:

TOTAL RETAIL COST: $36.91
MY COST (retail - 20% LCS discount + 5.5% ME sales tax): $31.14

COVER PRICE
High: $4.99 (Jupiter's Legacy #5, Star Wars #1)
Average: $4.10
Median: $3.99
Low: $2.99 (Batgirl #38)

PRODUCT PAGE COUNT
High: 48 (Star Wars #1)
Average: 32
Median: 32 
Low: 28 (Abigail #1, All-New Cap #3, Daredevil #12, SHIELD #2)

STORY PAGE COUNT
High: 34 (Star Wars #1)
Average: 23.5
Median: 22
Low: 20 (All-New Cap #3, Batgirl #38, Daredevil #12)

STORY VALUE (price/story page count)
Best: 14.68¢/pg (Star Wars #1)
Average: 17.63¢/pg
Median: 18.13¢/pg
Worst: 19.95¢/pg (All New Cap #3, Daredevil #12)

STORY READ TIME
High: 17:00 (Astro City #19)
Average: 11:10
Median: 10:55
Low: 5:15 (JLU #8)

ENTERTAINMENT VALUE (price/story read time)
Best: 19.83¢/pg (Batgirl #38)
Average: 42.18¢/pg
Median: 42.47¢/pg
Worst: 76.0¢/pg (JLU #8)

PRODUCT READ TIME (inc. letter cols, promo/preview pages, etc.)
High: 20:50 (Astro City #19)
Average: 12:35
Median: 11:30
Low: 8:08 (Abigail #1)

TOTAL ENTERTAINMENT VALUE (price/total read time)
Best: 16.61¢/pg (Batgirl #38)
Average: 36.38¢/pg
Median: 34.70¢/pg
Worst: 49.38¢/pg (Abigail #1)

PANEL AVERAGE (panels/story pages)
High: 7.15/pg (Batgirl #38)
Average: 4.74/pg
Median: 4.58/pg
Low: 2.23/pg (JLU #8)

WORD AVERAGE (words/story pages)
High: 
Average:
Median:
Low:

ADVERTISING PERCENTAGE (total pgs inc. covers/(ad pgs - house ad pgs))
High: 25% (Batgirl #38, JLU #8)
Average: 12.61%
Median: 9.38%
Low: 0% (Jupiter's Legacy #5)



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CAPSULE COMMENTS: New comics for the week of July 9, 2014


Wow, what a hit-and-miss week! There were a couple of comics in this week's stack from Zimmie's that really rang my fanboy bell, but also several I simply did not enjoy at all. Which was which? Here's the rundown:



Amazing Spider-Man #1.3
Marvel Comics, $3.99

I actually did not pre-order the "one-point" issues of this new Spidey series when they were first solicited. The comics curmudgeon in me figured ol' Marvel was just trying to milk me for extra money, while I presumed this would be another pointless "Year One" retcon. Instead, this has been a series that has added layers and depth to the original stories, while being a fun, tightly plotted tale in its own right. Sure, a lot of the beats are familiar, with the rejected super-fan turning toward villainy, but this story arc reminds me so much of the comics of my youth, I'm calling that a plus.  GRADE: A



Daredevil #5
Marvel Comics, $3.99

I had a few issues with this issue. For one, it's  not clear to me until ol' hornhead starts reminiscing about Leapfrog that the giant robot is actually a giant, mechanical leapfrog. But maybe that's me. Second, it's not at all clear to me why the leaping robot suddenly goes on self-destruct. Did Daredevil trigger something when he stuck his billy-club in it? Did the pilot set the mecha-amphibian to self-destruct? And, if so, was that the plan all along, or an accident? Regardless, all that is secondary to the main point of the story, which was allowing Foggy Nelson to go out in a blaze of glory. For him, I'm happy. GRADE: A



All-New Invaders #7
Marvel Comics, $3.99

An improvement over reent issues, although it's still unclear to me just why Radiance, having learned of the Invaders' "original sin" while in New York, traveled all the way back to Japan in order to demand they explain themselves to her. Overall, the story here is good, although this issue and the previous one could have been done just as well as a single-issue story. What I wonder, however, is why James Robinson doesn't petition his editor to change the title of this book to All-New Human Torch, since that seems to be the book he wants to write anyway, and given that he's de-powered Johnny Storm over in Fantastic Four. GRADE: B+



Fantastic Four #7
Marvel Comics, $3.99

And speaking of the FF, it's worth noting that not only does the scene on this cover not happen inside, Invisible Woman and the Hulk don't even appear anywhere in this issue. Poor editorial oversight? Possibly. If not, the disconnect between what happens with the Thing here — he participates in the battle with the Orb long enough to learn a secret, then comes back to berate Johnny — and what happens to him in Original Sin — where he's still walking around possessed by Midas — certainly is. This comic was the quickest read of the month. I blew through it in just over 6 1/2 minutes. At $4, this book cost about 62¢ per minute. Phone sex is a better deal!  GRADE:  C




Infinity Man and the Forever People #2 
DC Comics, $2.99

Well, it's a great cover, as spectacularly good as the debut issue was bad. But, beyond that, what you get here is buckets full of "meh." I'm a big Tom Grummet fan, but I wonder if he's out of practice from not having had a regular book on the stands in a while, or if this was a rush job. Either way, the art here is kind of static, especially on the first few pages, lacking Grummet's usual dynamism. The plot also is fairly uninspired and, for the life of me, I can not yet figure out why this book exists. Doesn't matter, I dropped it with by September pre-order. GRADE: C



Grayson #1
DC Comics, $2.99

This book is, I think, a good example of a writer having a world of ideas in his head but failing to translate the epic-ness of his tale to paper. There are way too many things wrong with this issue to list in a capsule comment. I'll cover them in the longer review. Let's just say this issue struck me as someone trying to be as uber-cool as Grant Morrison's Doom Patrol, having only read the Rachel Pollack version. The tagline for this book is, "You don't know Dick." I don't know how anyone could know anything after having read this. GRADE: C-





Winter Solder: The Bitter March #5 (of 5)
Marvel Comics, $3.99

So, this was basically, a pointless waste of time. I should have suspected as much, knowing that this book was set in the past and would eventually have to restore the status quo to what it was before Bucky Barnes reappeared as the Winter Soldier. Sadly, this entire five-issue series is something that could have been done just as well, better actually, back in the day as a single 10-page story. And that with art that didn't look like something sketched out during the bus ride to work. GRADE: D+




The Royals: Masters of War #6 (of 6)
DC Comics (Vertigo imprint), $2.99

This is a series that utterly failed to live up to its promise, but maybe that's because I thought I was being promised some kind of World War II version of Arrowsmith. In the end, what we got was a poorly conceived family melodrama with characters straight out of central casting. I imagine that even the creators knew, when they dropped the bomb at the end, that the reading public would not be clamoring for a sequel. GRADE: D



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CAPSULE COMMENTS: New comics for the week of July 2, 2014

The weekly pilgrimage to Zimmie's netted eight new comic books this week, including the much anticipated Rocket Raccoon #1. Did the mag live up to the hype? Let's hit the capsule comments to find out!


Rocket Raccoon #1
Marvel Comics, $3.99

Yes! Yes, Scottie Young's version of your favorite rascally ringtail is every bit as good as you'd imagine. Kudos to Marvel for releasing this fun comic (and isn't fun what comics are supposed to be?) just before release of the Guardians of the Galaxy movie, and without spoiling the plot of that flick in any way. I will say, however, it's a mystery to me why Marvel doesn't have kiosks set up at every multi-plex in America selling comics tied to its movie releases. The trick since the mid-'70s collapse of newsstand distribution is to get the comics where the kids are, and movie theaters seem like just the place to capture casual readers predisposed to sampling a comic based on the film they've just seen.  GRADE: A



Justice League 3000 #8
DC Comics, $2.99

I was afraid when the male half of the "wonder twins" turned out last issue to be a psychopathic murderer that this series had jumped a 31st century shark. Not so, and JL3K remains one of my favs currently being published, especially as the heroes grow into their roles and become more heroic. I was a little concerned with Lantern ex machina, however, as GL's solution seemed a little too easy; a little too pat. Also, it sort of spoils the big, last-panel reveal that Flash is now a chick when you've got her plastered all over the cover. GRADE: A-




Green Arrow #33
DC Comics, $2.99

It's a bit of a pain for this old codger of a comic book fan to keep my New 52 continuity straight from the CW television version of our battling bowman, especially now that Diggle has been shoehorned into the cast. Still, this is good stuff. Heck, even hateful little Emiko is growing on me. I was bummed to learn Jeff Lemire and Andrea Sorrentino will be leaving at the end of this arc, as they're the reason I came back to Green Arrow after dropping it early in the current run. Given that the new team will include creators from the TV show, I'm kind of hoping DC can somehow merge continuities, but that's doubtful. At the very least, here's hoping for Felicity! GRADE: B+



Scooby-Doo Team-Up #5
DC Comics, $2.99

A fun little story. Pretty straight-forward, nothing tricky. But then, this is a title for "kids." Still, these days I'm thankful for any comic that can tell a story in one, or even two issues, and there were a few decent gags. That art was WAY basic however, and I suspect it was drawn with a tablet, rather than on paper. It was interesting to me to note that Wonder Woman here sports her original "eagle tits" costume, rather than the more recent, trademark-able "double-W" version. I've been kind of a fan of this book and I've hoping for future team-ups with Wendy, Marvin and Wonder Dog, the Wonder Twins, the full Super Friends team, Rex the Wonder Dog, Detective Chimp, and, yes, the Legion of Super-Heroes . . . or, at least the Subs. GRADE: B+



Earth-2 #25
DC Comics, $3.99

So, we finally get the official debut of Val-Zod as the Superman of Earth-2. Of course, this is less and less like "my" Earth-2 all the time, even if it is intriguing enough. For some reason, as the heroes finally start coming together, I find myself FAR more interested in the Tom Taylor heroes — Aquawoman, Thomas Wayne Batman, Genius Jimmy, Lois Tornado and Val — than Green Lantern, Flash, Hawkgirl, and the other characters James Robinson created to launch this series. While I am fascinated by the newer characters, I fault the glacial movement of the over-arching plot, along with how little actually happens in any one issue. I read this entire comic in a little more than eight minutes, and that's a short read for my four bucks! GRADE:  B



Original Sin #5 (of 8)
Marvel Comics, $3.99

The mid-series retcon of Nick Fury's history sort of grinds this book to a halt for me, in part because it raises more questions than it answers. For one, was Fury still leader of the Howlin' Commandoes? It doesn't seem so, although he's once again age-appropriate to have been in World War II. And, really, how did Fury find time to rise up to become director of S.H.I.E.L.D., never mind running that organization while playing Punisher-in-Space? Also, I hate Life Model Decoys. They're total copouts for sloppy storytelling. Seriously, they're the friggin' Superman Robots of the Marvel Universe. GRADE: B



Aquaman and the Others #4
DC Comics, $2.99

I'm happy to see Vostok back, but I do have to wonder how his spirit self stuck in the ghost lands was able to give Ya'wara his actual, physical helmet? That's really the only fun part of this book, however. The A-plot with Legend and his evil grandkids is as basic as the artwork. Not much to write home about, for sure. Plots are going to have to be about more than some ancient big bad trying to steal the Atlantean artifacts if this book is to survive. Although, based on sales, we may not have to worry about the Others' long-term prospects. GRADE: C




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REVIEW: Justice League #31 (2014)



Justice League #31 
DC Comics, $3.99, 32 pages
Released: June 25, 2014
Story Grade: B
Issue Score: 72.25*
LUTHORFULLY RECOMMENDED

"Injustice League Chapter Two: Power Players" 
(22 pages / 97 panels / 1,604 words / 12:45 read time)
Writer: Geoff Johns
Penciller: Doug Mahnke 
Inker: Keith Champagne, Christian Alamy
Colorist: Rod Reis
Letterer: Dezi Sienty
Editor: Brian Cunningham

The day after this book came out, one of the people I follow on my @DirigoDuke Twitter account was complaining about it. When I asked what specifically he did not like about the issue, he called it, "Another damn rape origin."

There's something to that. At least as far back as the infamous girlfriend-in-fridge incident that took place early in Kyle Rayner's career as a Green Lantern, the comics industry has been on a bit of a tear with violence against women. Look at all the rapes on this list, for instance. It weirds me out, at least in part because when I started reading comics in the early 1970s, I don't think I could have told you what sex was, let alone rape.  

But the "rape origin," in and of itself, is not my concern with the new Power Ring. Oh, don't get me wrong, I'd be perfectly content to not have rape play a central role in my escapist literature for a good long while. But my issue is not so much that a rape origin is wrong, it's that it's wrong for this character.

Let's come up to speed. With the death of the original Power Ring (not really the greatest codename, ever, frankly) in Forever Evil #5, the eponymous ring went off in search of a new host. In the previous issue of Justice League, it found Portland, Oregon, resident Jessica Cruz, who was described as a "prepper." 

This makes a great deal of sense, character-wise. While the GL power rings in "our" universe seek out bearers who are without fear, by the Bizarro rules of Earth-3 (if we can still call it that) that ring wants a bearer who knows nothing but fear. 

For that reason, a prepper would seem to be the perfect host. They prepare for and, in many cases, obsess over the potential break-down of society from any number of sources, real or imagined, including the sometimes simultaneous belief in contradictory collapse scenarios. In other words, they fear everything. Now, depending on your political predilections, you may see preppers as folks acting sanely in an insane world, or as wack-a-doodle coo-coo birds. But that only adds to the power of Power Ring as a character.

In this issue, Geoff Johns does a masterful job portraying Lex Luthor as someone who not only believes himself to be in the right, but who actually sounds as if he just might be. As Luthor explains his reasons for wanting to join the Justice League, even though we know him to be a villain, even though we now he's all about self-interst, even though we suspect he's up to no good, tension is created and sustained because we can't help thinking that, at any moment, Batman might blurt out, "Okay, sure, that makes sense." Or, even if we know he won't, a part of us wonders if maybe he should.

A similar parallel could have been played with the new Power Ring. Sure, stockpiling food and weapons sounds goofy, but, deep down, won't you wish you had done the same if fresh fecal matter ever does come in contact with some oscillating object?

But instead, Johns misses the point with this particular villain. And, yes, I get that it's the height of fanboy douch-baggery to say a writer missed the point of his own creation. But my point is this: Instead of being someone afraid of everything in a general sense, as a matter of personal philosophy, who probably would have accepted the evil ring willingly, shades of Frodo, we get a character who's holed up in her apartment as a reaction to a very specific incident, who then has the ring forced on her.  At that point, the prepper angle is completely lost, being nothing more than the an expression of the fear that cause the ring to home in on her. From that point on, she's "just" a rape victim. 

Now, again, I don't mean to trivialize rape by suggesting that it's anything but a horrific, life-altering experience. Someone might very well become so fearful of the world after such a heinous act that she would refuse to leave her apartment for several years. What I am saying is that Jessica Cruz could have been a very ordinary young woman before the rape, for all we know. But her phobia is born of a single incident, and that as an adult. With therepy, she could well live a normal life once again. Or at least we'd like to think so. But a prepper, I think, could not be so easily "cured." It's not a matter of helping a person come to grips with one terrible attack, you'd have to essentially resculpt his or her core personality.

I imagine Johns wanted us to sympathize with Jessica, and that's the problem, we feel nothing but sympathy for her. While we may have been at least slightly sympathetic with Power Ring's prepper motivations, if written as well as Luthor is in this issue, and not as a stereotypical right-wing redneck, we can feel only sympathy for Jessica. Or, to put it more bluntly, we pity her. After all, when the ring forces itself on her, it's essentially a second rape. And just like that, I'm not interested in what Power Ring might do next, or her rational for doing it — I just want the poor girl to get better. And I don't think that's a good foundation for a recurring comic book villain.

It's a lot different from, say, Lex Luthor. We may feel bad for him that he lost his hair due to Superboy's inexperience (at least pre-Crisis), but he's the one who had an irrational reaction. And while you may sympathize with him to a certain extent (at least when he dedicates his giant brain to good works), we never lose sight of his villainy because of that reaction. Think of the excellent Batman/Luther debate in this issue. Would that have worked even a fraction as well if your underlying response to Luthor was that you feel sorry for him? 

Power Ring should be a character for whom, like Luthor, or Namor, or R'as al Ghul, or Dr. Doom (the latter under certain writers anyway) you're primary reaction is, "Yes, I see your point, but . . . " 

With Jessica Cruz, her entire origin, and thus her central character point, is hung on the basis of being a victim. And you can't just write off her villainy, or her prepper lifestyle, as an irrational reaction to an terrible incident. Because, and I think I've mentioned this, she was raped. Twice.

In my opinion, being a prepper was enough. That mentality alone would have made her an excellent villain and/or anti-hero. That alone is what Power Ring needed to be. As a rape victim, she just makes me uncomfortable, hoping with every panel that the ring will somehow let her go. 

Using that sort of cringe-inducing reader discomfort can work for some kinds of storytelling, even some kinds of comics, but I feel strongly that it's both the wrong device (in general) for super-hero comics, and, most especially, the wrong choice for this particular character. 

There is good dramatic tension, and bad. The Luther/Batman debate is the good kind. But for serialized fiction, with recurring characters, the tension inherent in this version of Power Ring does not work, because the character constantly cries out for resolution. And with every appearance that goes by without some kind of denouement, every time we're told the ring chose Jessica because of her rape-born phobias, it will be as if Johns is saying, "Be careful how you dress when you go out girls. Not only could you get raped, you could become a super-villain."

But, as they say, your mileage may vary.

A few other quick thoughts — and I hasten to add that, even with these criticisms, this is, on balance, and certainly compared to most everything else being published these days, a pretty good comic.

However, I do hope Johns will explain before this story is over exactly why the ring needs a bearer at all. It seems pretty darn sentient and awfully darn powerful all on its own. My thought as I was reading its rape of Jessica Cruz was, "Dude, why not just go do it yourself if you're so hip for global genocide?"

Not much happens with Jessica's plot line in this issue. Plot synopsis: The ring forces itself on Jessica. Period, the end. To Johns' credit, he does at least return to her plight at issue's end. Too often these days, writers will start an issue with a prologue or scene of some kind and then drop it. Oh, they'll return to it in subsequent issues and the whole story will read well enough when several issues are consumed in one sitting, or else in a collected edition. But as a reading experience in one single issue, the unpracticed comic book reader can be excused for wondering, "Now what the hell did that have to do with anything?"

The scene with SHAZAM was cute. My problem, and I admit that this is my problem, is that this is not how Captain Marvel was written when I was a kid. I guess that's why it bothers me when writers and artists try and get across that this is now not a boy turned into an adult, but a boy in an adult body, by pounding away at the point with a Mjolnir-sized hammer, depicting him as if he's not 16, but six. And not only that, but the kind of six year old who enjoys reading the lobotomized books of the Johnny DC line, although he finds them to be a bit challenging. 

The routine with the ping-pong table was funny, although I have to say this new idea that SHAZAM not only has powers based in magic, but that he's also an honest-to-good pull-a-rabbit-out-of-my-hat magician, is disconcerting. But again, I'm old school.

As I noted above, the Luthor/Batman bit was excellent. My critique is that it took up entirely too much of the book. There's one page, for example, that has just three panels, with one being a lot of black shadow around a Bruce Wayne head shot. There can be meta-textual data in a shot like that. A panel like that could, for instance, conveying a sense of Batman being suddenly awash in a sea of confusion. But I don' think that's what's going on here. I think Mahnke got a script calling for three panels and did the best he could. 

I'm also not convinced that Batman kicking Luthor needed to be a full-page splash, or that we needed such large panels of the grandfather clock — although I like the idea of using them to both foreshadow Luthor's discovery of the Batcave and to convey how time seemed to stand still in a moment of suspense. But those panels, could have been a lot smaller, the kick done as a half-page or quarter-page panel, and other pages could have been consolidated as well. Giving the reader the same amount of information from the Luthor/Batman subplot, just in fewer pages, would have allowed more plot movement for the Power Ring arc in this issue.

One reason I don't think the kick needed a full page is that it was not, in my opinion, a very dramatic action shot. On his now-abandonded blog, Jim Shooter once recalled how Stan Lee criticized a protege of Neal Adams, saying a panel of a guy getting punched was too static, that the puncher needed to be drawn all the way back for the swing, or else depicted as having followed completely through, with the punchee flying ass over teakettle. I thought of that impromptu lesson when looking at this page. 

I also was a bit confused on the page with the clock panels. The fight sequence makes it look like Luthor reaches up to try and grab Alfred's gun away, but because of where the panel border cuts off the image, it's a bit hard to tell, especially given the sleepy look on Luthor's face.

The art generally is quite good, however. Except for those two layout issues. My only other critique is the panel with Superman and Wonder Woman, which seems be in a different, heavier inking style than most of the other pages. My guess is that page, or at least that panel, was done primarily by Alamy and not Champagne.

Oh, and one final thought. While the Luthor/Batman stuff was generally excellent, in script and mostly in layout, except where noted, there was one moment that truly broke my suspension of disbelief. 

Having Luthor discover the grandfather clock entrance to the Batcave is cool, but having him do so because he "felt the slightest draft" on his neck and the "stench of stale air" — seriously?! That might have worked on a Batman story back in 1939, but are we really to believe that with all his marvelous toys in the modern age, Batman can't build a proper air circulation system into his manor + cave, or that he can't figure out how to get the entryway to seal when closed? Should we believe that Batman, with his 80-octillion dollars, can't go to the hardware store and get a $4 roll of weather stripping? Are we really to believe the clock just sits on a couple of hinges so loose that a breeze just keep whistling though as a matter of course, such that anyone might cause it to fly open just from the draft of walking by? It might have been different if we had seen the clock not get shut properly because of Luthor's sudden, unexpected arrival, but that did not happen. What did happen was that I got suddenly snapped out of the story with a monster-sized roll of the eyes.

Okay, I said that would be the last thought, so I'll not delve into the excellent Captain Cold scene, where he gets tempted by positive reinforcement. I also won't say too much about the last-page splash of the New 52 Doom Patrol. I did find it interesting, however, that of the six super-hero comics I bought last week, five of them had this exact same style of ending, with a surprise full-page revelation of the next issue's antagonist and/or guest star. 

But, because this review has already gone on WAY longer that usual, I won't expound on why I don't expect much of this new/old Patrol line-up, or why I believe the Doom Patrol is doomed to failure with every relaunch. 

I'll prepare a separate "Thought Bubble" post on that topic, instead.



*[COVER: 7.0 — PLOT: 6.50 — SCRIPT: 8.75 — LAYOUT: 7.50 — ARTWORK: 8.75 — EDITING: 5.25 — COLORS/PRODUCTION: 6.75 — DOLLAR VALUE: 5.50 — COLLECTIBILITY: 8.25 —GOSH-WOW FACTOR: 8.0] 
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