Latest from Newsarama :
Recent Comics
Showing posts with label Green Arrow. Show all posts
Showing posts with label Green Arrow. Show all posts

CAPSULE COMMENTS: New comics for the week of July 2, 2014

The weekly pilgrimage to Zimmie's netted eight new comic books this week, including the much anticipated Rocket Raccoon #1. Did the mag live up to the hype? Let's hit the capsule comments to find out!


Rocket Raccoon #1
Marvel Comics, $3.99

Yes! Yes, Scottie Young's version of your favorite rascally ringtail is every bit as good as you'd imagine. Kudos to Marvel for releasing this fun comic (and isn't fun what comics are supposed to be?) just before release of the Guardians of the Galaxy movie, and without spoiling the plot of that flick in any way. I will say, however, it's a mystery to me why Marvel doesn't have kiosks set up at every multi-plex in America selling comics tied to its movie releases. The trick since the mid-'70s collapse of newsstand distribution is to get the comics where the kids are, and movie theaters seem like just the place to capture casual readers predisposed to sampling a comic based on the film they've just seen.  GRADE: A



Justice League 3000 #8
DC Comics, $2.99

I was afraid when the male half of the "wonder twins" turned out last issue to be a psychopathic murderer that this series had jumped a 31st century shark. Not so, and JL3K remains one of my favs currently being published, especially as the heroes grow into their roles and become more heroic. I was a little concerned with Lantern ex machina, however, as GL's solution seemed a little too easy; a little too pat. Also, it sort of spoils the big, last-panel reveal that Flash is now a chick when you've got her plastered all over the cover. GRADE: A-




Green Arrow #33
DC Comics, $2.99

It's a bit of a pain for this old codger of a comic book fan to keep my New 52 continuity straight from the CW television version of our battling bowman, especially now that Diggle has been shoehorned into the cast. Still, this is good stuff. Heck, even hateful little Emiko is growing on me. I was bummed to learn Jeff Lemire and Andrea Sorrentino will be leaving at the end of this arc, as they're the reason I came back to Green Arrow after dropping it early in the current run. Given that the new team will include creators from the TV show, I'm kind of hoping DC can somehow merge continuities, but that's doubtful. At the very least, here's hoping for Felicity! GRADE: B+



Scooby-Doo Team-Up #5
DC Comics, $2.99

A fun little story. Pretty straight-forward, nothing tricky. But then, this is a title for "kids." Still, these days I'm thankful for any comic that can tell a story in one, or even two issues, and there were a few decent gags. That art was WAY basic however, and I suspect it was drawn with a tablet, rather than on paper. It was interesting to me to note that Wonder Woman here sports her original "eagle tits" costume, rather than the more recent, trademark-able "double-W" version. I've been kind of a fan of this book and I've hoping for future team-ups with Wendy, Marvin and Wonder Dog, the Wonder Twins, the full Super Friends team, Rex the Wonder Dog, Detective Chimp, and, yes, the Legion of Super-Heroes . . . or, at least the Subs. GRADE: B+



Earth-2 #25
DC Comics, $3.99

So, we finally get the official debut of Val-Zod as the Superman of Earth-2. Of course, this is less and less like "my" Earth-2 all the time, even if it is intriguing enough. For some reason, as the heroes finally start coming together, I find myself FAR more interested in the Tom Taylor heroes — Aquawoman, Thomas Wayne Batman, Genius Jimmy, Lois Tornado and Val — than Green Lantern, Flash, Hawkgirl, and the other characters James Robinson created to launch this series. While I am fascinated by the newer characters, I fault the glacial movement of the over-arching plot, along with how little actually happens in any one issue. I read this entire comic in a little more than eight minutes, and that's a short read for my four bucks! GRADE:  B



Original Sin #5 (of 8)
Marvel Comics, $3.99

The mid-series retcon of Nick Fury's history sort of grinds this book to a halt for me, in part because it raises more questions than it answers. For one, was Fury still leader of the Howlin' Commandoes? It doesn't seem so, although he's once again age-appropriate to have been in World War II. And, really, how did Fury find time to rise up to become director of S.H.I.E.L.D., never mind running that organization while playing Punisher-in-Space? Also, I hate Life Model Decoys. They're total copouts for sloppy storytelling. Seriously, they're the friggin' Superman Robots of the Marvel Universe. GRADE: B



Aquaman and the Others #4
DC Comics, $2.99

I'm happy to see Vostok back, but I do have to wonder how his spirit self stuck in the ghost lands was able to give Ya'wara his actual, physical helmet? That's really the only fun part of this book, however. The A-plot with Legend and his evil grandkids is as basic as the artwork. Not much to write home about, for sure. Plots are going to have to be about more than some ancient big bad trying to steal the Atlantean artifacts if this book is to survive. Although, based on sales, we may not have to worry about the Others' long-term prospects. GRADE: C




{[['']]}

CAPSULE COMMENTS: Green Arrow #32


Green Arrow #32
DC Comics, $2.99, 32 pages
Released: June 4, 2014
Story Grade: B+
Issue Score: 72.00
POINTEDLY RECOMMENDED

"Broken, Part One" 
(20 pages / 87 panels / 1,366 words / 10:05 read time)
Writer: Jeff Lemire 
Artist: Andrea Sorrentino 
Colorist: Marcelo Maiolo 
Letterers: Dezi Sienty 
Editor: Brian Cunningham

The two-in-one image on this month's cover is a compelling one, effective in that it's almost certain to entice potential buyers to pick it up off the stands for a closer look. And that, of course, is 90 percent of making the sale. 

The plot however, is not much to speak of. Green Arrow returns to Seattle — and it's a measure of how successful the CW Arrow series is that mention of Ollie protecting Seattle, instead of Starling City, or even old-school Star City, seems at first jarring — whereupon he promptly gets smacked around by admitted D-List villains. Meanwhile, Diggle gets slapped by Not-Richard Dragon. And that's about all that happens, really.

Among the D-Listers, The Red Dart seems an interesting new addition to Green Arrow's personal Rogues Gallery and I do like Killer Moth making the transfer from Gotham. Brick, however, is new to me, although it's clear from the dialogue that this is not his first appearance. Unfortunately, Sorrentino's art is terribly, and uncharacteristically, unclear on the page where he crashes in — he looks to be about twice Green Arrow's size — making it hard to tell exactly what his powers are. It seems that he has some kind of thunder-stomp, on maybe he wields a boom-stick, I'm really not sure. Meanwhile, I also had to search his scene extra hard because, while Red Dart mentions splitting the bounty on Green Arrow's head three ways, Killer Moth doesn't actually show up for another page. So, I was taken out of the story for an entire page, confused by Brick and also wondering where the heck D-Lister #3 was supposed to be.

Speaking of showing up, theres Emiko at the end in the prototypical last page, splash-panel surprise, claiming to be the New Green Arrow while wearing black and red. It seems she's destined to become the New Speedy, which I'm not at all looking forward to. For decades, writers have struggled to make Green Arrow more than Batman-with-a-bow and yet here's Lemire saddling him with a Damien-like adolescent asshat.

Of course, Green Arrow's thing, as made clear on his TV show, is that he's part of a team, as opposed to the Bat-family being, largely, a collection of individual operatives. I can't wait for Felicty to show up in Seattle, but I am glad we have Diggle at this point. Interestingly, and again proving how important the CW mythology has become, the revelation this issue that Diggle took down Not-Richard Dragon's father plays a lot more powerfully if you're familiar with similar scenes from the TV show. 

The Not-Richard Dragon flashbacks are down well, stylistically, with archaic coloring rendered in a way that gives a sense of times past (even if you don't happen to have begin reading comics in the 1970s) while not being overly garish, as the technique can sometimes be. So, hats off to Sorrentino and Maiolo. My only complaint is that the flashback scenes take up entirely too much space. Not-Richard Dragon's origin, for example, could have been done just as well on one page as two. Trimming some of  those sequences might have left room for a little more in the way of character bits. After all, with all the chatter about Billy Tockman this issue, it's sort of a shame he gets no actual panel time. 

But the biggest benefit of cutting needlessly large flashback panels would have been to make room for more plot development. As noted, while there's a lot of neat character bits and some great dialogue this issue, not a ton actually happens. That's largely been true of Lemire's entire run on this title. While his work is vastly superior to what came before in the New 52 era (better, even, than most of the post-Grell comics, for that matter) each individual issue tends to cover precious little ground. The Outsiders epic, for example, ran about four months longer than it needed to, and this new storyline promises more of the same.

My only other critique this issue is that, for some reason, almost all of the sound-effects lettering looks too much like what it is — Photoshopped fonts layered on top of the art — instead of something that is organically part of the page itself.



[COVER: 8.00 — PLOT: 6.25 — SCRIPT: 8.75 — LAYOUT: 7.0 — ARTWORK: 8.50 — EDITING: 6.0 — COLORS/PRODUCTION: 7.50 — DOLLAR VALUE: 6.25 — COLLECTIBILITY: 7.0 —GOSH-WOW FACTOR: 6.75] 


{[['']]}

Twitterfeed

 
Support : Creating Website | Johny Template | Mas Template
Copyright © 2011. Shanghalla - All Rights Reserved
Template Created by Creating Website Published by Free Blogger Templates
Proudly powered by Blogger