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Showing posts with label Basic Reviews. Show all posts

CAPSULE COMMENTS: For comics on-sale Jan. 14, 2015




It was a decent week for me at Zimmie's Comics in Lewiston, Maine. Eight new comics appeared in my folder, plus one re-order. Here are a few quick thoughts on each book, along with the requisite letter grade.


ALL-NEW CAPTAIN AMERICA #3
Marvel Comics, $3.99
[MILDLY RECOMMENDED)

The main thrust of this issue is that it rectoned out of continuity the "Snap" Wilson retcon. So, the Falcon, or Captain American as we now know him, was never a drug-pushing pimp, and the original continuity, which we were once led to believe was a lie, is once again how things were. I suppose that's necessary, even if the Snap Wilson thing has been ignored for long enough that I think most fanboys had forgotten it. After all, even in this age, we need our Cap to be a heroic persona, not a reformed one. Still, this issue represents a lot of what's wrong with comics these days. What we have here is not so much a story, as a story that explains a past story (and one almost 40 years old, at that!). Spending absurd amounts of time obsessing over backstory is one reason I can't even look at Hawkman today, because I know what I'm going to get is new details explaining exactly which version of the character I'm reading about, rather than a new adventure of that character. Similarly, what should have been the main trust of this book — Cap's forced suicide to save his family amid Hydra's plot to sterilize everyone in the world not a member of its evil organization — is relegated to the back of the book. I'm hopeful that, now that we've established Sam Wilson was a hero from Day 1 (did anybody really doubt it), we can get back to the much more interesting adventure at hand. But, for my money, this issue really stalled things out. 

I'll also say I was confused over the WWII battle scenes during the first half of the book. I thought at first, based on the text, that Cap had traveled into the past. Then I realized it was all an illusion projected by Sin (who could've looked more like a chick, frankly), but was distracted from the story wondering how she was doing it. By the time we finally got back to reality, I was fairly well exasperated and ready to move on to something else in my buy-pile.  
(Read Time: 11:25, plus 0:45 for recap page) 
GRADE: C+ 



ASTRO CITY #19
DC Comics (Vertigo imprint), $3.99
[RECOMMENDED]

Astro City is one of my favorite books, probably because it is the most "old school," in terms of storytelling, of everything on the stands today. Here we get, even amidst a continued story, a full plot with plenty of characterization. We also get lots of little bits, such as Crackajack's true origin, that let the reader fill in the details, helping to expend the universe at hand. I'll only say that while this tale was a wistful riposte on the topic of aging (done better than about a million JSA stories) it was a little too much tell, and not enough show. Quarrel narrated her history throughout and, more than once, I found myself thinking, "Who are you talking to, exactly?" So, in that sense, this story may have been a little too old school. Still, I'll remember it long after I've forgotten much of what else was in thy buy-pile this week. That may be because artist Brent Anderson (while I'd still like to give him an inker) gives us a layout that moves the story along and is not so decompressed that it takes 12 panels to show Quarrel leaping off a building and smacking snot out of some evil-doer. 
(Read Time: 17:00, plus 3:50 for lettercol and promo pages) 
GRADE: A-



BATGIRL #38
DC Comics, $2.99
[HIGHLY RECOMMENDED]

I am really, really grooving on the "new" Batgirl. What we get here is fairly standard, thematically. Babs has to come to grips with whether she's a hero, or a vigilante menace. Clearly, she thinks the former while her new police officer boyfriend thinks the former. But the way the story is told feels fresh and modern, using social media as a form of peer pressure in a way the now-canceled ABC-TV show Selfie (starring Karen Gillan, who should totes play Batgirl in the movie version of this book) only hoped it could do. And, while we're talking tv-shows, the dating scenes, mixed with a generous dose of internal conflict, are reminiscent of the best episodes of Sex and the City. Honestly, BATGIRL is the book to show your female friends who wonder why you still read comic books at your age. Best of all, while Babs Tarr's artwork is clear and compelling, the panel breakdowns of writer Cameron Stewart rely on a traditional panel grid. That makes the book much easier for a comics neophyte to read than the helter-skelter, all-over-the-page designs many artists churn out in emulation of Neal Adams, who may have done more than anyone else in history to drive casual readers away from comics. Luckily, BATGIRL is written and drawn in such a way that it is not the exclusive playground of aging fanboys. Anyone can get into this book, and should. 
(Read Time: 15:15, plus 2:55 for promo pages) 
GRADE: A



DAREDEVIL #12
Marvel Comics, $3.99
[MILDLY RECOMMENDED]

I'm torn on this book. On the one hand, I love what writer Mark Waid and artist Chris Samnee have done with ol' hornhead. And the move out to San Fran has breathed new life into the character. But much of this issue felt like it was recapping previous chapters in this story. I'm torn over that because I generally feel modern comics don't offer enough in the way of recap, such that a casual fan can't just pick up any random issue — say because they're inspired by a fantastic cover, such as this one — and feel like they know what's going on. Once upon a time, it was accepted that any comic could be someone's first, and a well-written series didn't need so-called "jumping-on points." That said, I spent most of this issue feeling like I was being told things about Stunt-Master, and the plot-to-date, that I already knew. I mean, why go over that all again at all when you have a recap page, for gosh's sake? 

But maybe I was just annoyed at having my suspension of disbelief broken so thoroughly by this issue's main action scene. I can accept that Daredevil, though blind, can drive a vehicle at breakneck speeds. I can even accept, just because it's such a cool visual, that he'd choose to drive a convertible Dodge Charger while standing in the driver's seat, using his billy club(s) to operate the steering wheel, shifter, clutch, and pedals. What I cannot accept is that he could follow a motorcycle across a bridge jammed with traffic, or that by merely yanking on his club, he could get the Charger to go up on two wheels. Also, how he jams his billy club into the "spokes" of a speeding motorcycle tire without breaking both his arms is beyond me. 
(Read Time: 8:00, plus 0:45 for recap page) 
GRADE: B-



JUPITER'S LEGACY #5
Image Comics (Millarworld imprint), $4.99
[STRONGLY RECOMMENDED]

This issue was, quite frankly, super-cool. I'm not sure it was worth the interminable year-long wait between issues, nor do I think it was worth $5, but it was pretty neat nonetheless. The good news is that the story was handled well enough that I did not have to reference previous issues to understand what was happening, despite the long lag since the last outing. Fans of DC Comics' Legion of Super-Heroes, like me, will, of course, blanch at the villain using the name of The Molecule Master, but he was kind of awesome, with his evil mustache and the way he flushed the heroes out of hiding. What's most interesting about this book is that while we hear a lot of proselytizing on what it means to be a super-hero, we see characters doing some very un-heroic things. Sure, she's just defending her family, but Chloe clearly uses deadly force. And, I have to say, the image of Hutch using a train to plow down a column of government agents is one that will stay with me for a while. It will be interesting (say, in another year, when the next issue comes out) to see whether Chloe and Hutch end up paying for the death and destruction they've caused (as Jim Shooter might have demanded, a la Phoenix) or if, in the manner of the grim 'n' gritty '90s, this is all just par for the course and perfectly acceptable super-hero stuff. 
(Read Time: 11:45, plus 2:45 for promo pages)
GRADE: A



JUSTICE LEAGUE UNITED #8
DC Comics, $3.99
[NOT RECOMMENDED IN ANY TIMELINE]

This, friends was a terrible comic book. Terrible. Terrible. Terrible. If you happen to have read online interviews with writer Jeff Lemire, you might have seen him say it was not his intention to provide a Legion that fit any one continuity, but to present a sort of all-star cast. Well, that's all fine and good, but there needs to be some in-story explanation of that when you've got Legionnaires from different reboots appearing together in a line-up that could never have possibly happened. The shame is that, given a time-manipulating villain, the appearance of characters from at least three distinct versions of the Legion could have been easily explained in one throw-away line in one random panel. "Hey, Brainy, there are people wearing Legion flight rings I don't recognize!" "Yes, Infinitus' presence is pulling disparate timelines into one!" "Cool! Let's fight!!"

But, we don't get that, leaving us to wonder how and why we have Magno (depowered last we knew), Kinetix (terrorformeed last we saw), and Monstress (dead), fighting alongside the classic Legion team that, with Phantom Girl present and both Sun Boy and Star Boy not dead, seems to ignore completely the most recent New52 stories. Moreover, while the retroboot Legion that's appeared since Geoff John's rehabilitation of the team has implied the "five-year gap" stories of Tom and Mary Bierbaum never happened, we have characters from that era, in the form of Computo and Dragonmage, which implies they did. 

What we have here, then, is sort of the opposite spin on my concern with ALL-NEW CAPTAIN AMERICAN #3, above. In that issue, I fretted that too much attention was paid to a 40-year-old story most people have since ignored. Here, there doesn't appear to be any concern for continuity at all. And while I could readily accept tossing out continuity for the sake of telling a great tale, there are enough flat-out errors in this book that it's hard to accept anything was done on purpose. It all feels less ignoring-of-continutity than plain old ignorance. I mean, we have characters appearing in the roll call who are nowhere to be seen in the story, and vica versa; we have characters who showed up last issue who are gone in this outing, we have misnamed characters ("Colossal Lad?"), and, while we don't have the same character showing up twice in the same group shot wearing different costumes, as we did in Issue #7, we do get one character who was never a member (Radion), appearing alongside the team as though he were. Worse, not even the internal continuity is consistent. As the Legion prepares to go back in time, Dream Girl says Shadow Lass is on medical stasis on Mars, then, four pages later, she pops out of the time vortex fighting alongside the team. It all feels like there's either a giant disconnect between the writer and artist, or an editor at the helm who is completely clueless, and probably both.

And, just as this issue is the flipside of my critique of ALL-NEW CAPTAIN AMERICA, it also swings the pendulum on what I said about DAREDEVIL #12. While I thought Mark Waid over-explained his plot this far in that book, here Lemire makes zero effort to bring his readers up to speed. You'd think that, with the Legion relegating the JLU to cameo status in their own book, by the time a few JLU members do show up, Lemire might have dropped some minor recap. But no, he plunges straight ahead with the plot, such as it is. And here it is: Last issue, the JLU was trying to prevent Ultra from entering a time vortex. This issue, he enters it. That's about it. Ultimately, not much going on. Literally, it took you longer to read this review than it would have taken to read the issue in question. And, at $4, that's the worst travesty of all. Besides having no plot to speak of, and errors galore, this comic is simply a piss-poor entertainment value. 
(Read Time: 5:15, plus 2:55 for promo pages). 
GRADE: F



S.H.E.I.L.D. #2
Marvel Comics, $3.99
[TEPIDLY RECOMMENDED]

Well, this issue was cute enough. Or at least it would be, as an 8-page back-up story. I have to say, Mark Waid has really been letting me down on this title, enough so that this is probably my last issue. The storytelling in this issue, as in the last, is so decompressed that there's really no plot to speak of. The tale reads less like a story than a vignette. I mean, S.H.I.E.L.D. tracking a surplus weapons ring to Ms Marvel's school is a nice hook, even if I could have used a little more of an explanation on how the kids came to be part of the black market in villain equipment trade in the first place, but then the kids are caught and that's that. The scene of students puking up poison pizza dough is a hoot, but I'm unclear on what connection it had to anything. Who sent it? Were the dough creatures supposed to steal the weapons back from the kids? All we know is that Ms Marvel impressed Coulson by catching the creatures. 

Additionally, while I totally dig the new Ms Marvel, and Waid nails her character pretty well, Humbert Ramos' art is so stylized that it's sort of unclear, until she specifically says she's doing so, when she's using her powers. But then, I've always found Ramos' art hard to follow, even if it is fun to look at. I also wouldn't recognize the characters he draws as the actors from the tv show, without being told. Under a different artists I think this story could have been better, which isn't meant to be an insult to Ramos. His considerable talents are just mismatched to this title, I think. 
(Read Time: 11:10, plus 0:20 for intro page). 
GRADE: B



STAR WARS #1
Marvel Comics, $4.99
[RECOMMENDED, IF YOU CAN GET THE RIGHT COVER]

The best thing I can say about this issue is that John Cassaday nails, and I mean absolutely nails, the actor likenesses. The plot is a little thin — the rebels arrive on an Empire planet intent on blowing it up, and then Vadar shows up — but Jason Aaron's script is meaty enough to make up for that. We get some fun one-liners and all of the characters sound true to themselves. However, not being an active purveyor of Star Wars material outside of the films, I am a bit confused as to the placement of this story. It certainly seems to pick up soon after the original Star Wars movie (which I still refuse to call, STAR WARS IV: A NEW HOPE). Why this should be, I don't know. I would have thought that with Marvel and Lucasfilm now both owned by Disney, this new series would serve to fill in the gap between STAR WARS: RETRUN OF THE JEDI and the upcoming sequel, STAR WARS: THE FORCE AWAKENS. Why we're covering ground I'm sure other Star Wars comics have covered before, and which I'm certain must contradict Marvel's original Star Wars series, is beyond me. 

Still, my only real problem with this book is that it's simply not worth $5. The first four pages are completely wasted imitating the film openings, while the final 10 are worldless previews of pages from the upcoming Darth Vader and Princess Leia series. Both look nice, but the art makes it appear the storytelling in them will be decompressed enough that they, too, will be poor values. In the end, this issue is cool enough as a Star Wars event, but I foresee me dropping the title from my pull list once the first story arc is complete, if not before. As far as collectibility goes, this issue reportedly shipped one million copies, so all of the value (if you're into that kind of thing) will depend on which cover you managed to get. I got the standard cover, which means, less-than-cover-price forever. 
(Read Time: 11:05, including preview pages) 
GRADE A- 



ABIGAIL AND THE SNOWMAN #1 (of 4)
BOOM! Studios (Kaboom! imprint), $3.99
Originally released Dec. 31, 2014.
[BARELY RECOMMENDED]

Occasionally, I like to spice my usual super-hero diet with something from some other genre. For years, the standard go-to in that regard were the Disney comics published by Gladstone, and then Gemstone. So, I've a bit of a soft-spot for the kind of "kiddy comics" I would have skoffed at as a kid. I was many years an adult before I purchased my first Archie comic, and Harvey was long out of business before I began gobbling up their output. You may then understand my mindset when I saw the preview art for this issue and thought, oh, yeah, sure, I'll try that. Well, it was okay, just not okay enough for me to bother with subsequent issues. That's mainly because of the $4 price point. Just not enough here for that outlay. Sue me, but 50¢ per minute of read time is just too rich for my blood!  

The story tries hard, and hits all the standard plot points one would expect if this was a Disney movie. Trouble is, it spends so much time establishing Abigail's loneliness and eccentricity that I was kind of bored with her by the time the snowman showed up. It might have been better to have started with the snowman and then establish Abigail's character through her efforts to keep him hidden. After all, how much fun would THE IRON GIANT have been if said giant had not shown up at all until the third act? I also found the art to be a little stiff, and suspect it was rendered on a computer. The "Zookeepers" strip on the back cover was actually nicer looking, with better line weight and spotting of blacks. For what it's worth, my local comics shop did not get the copy I ordered (I was the only customer to ask for it, apparently) when it first came out. The shop owner had to place a re-order, which I just got this week.  
(Read Time: 8:05) 
GRADE: C 



That's it for this week, except to note a few stats on the nine comics I brought home:

TOTAL RETAIL COST: $36.91
MY COST (retail - 20% LCS discount + 5.5% ME sales tax): $31.14

COVER PRICE
High: $4.99 (Jupiter's Legacy #5, Star Wars #1)
Average: $4.10
Median: $3.99
Low: $2.99 (Batgirl #38)

PRODUCT PAGE COUNT
High: 48 (Star Wars #1)
Average: 32
Median: 32 
Low: 28 (Abigail #1, All-New Cap #3, Daredevil #12, SHIELD #2)

STORY PAGE COUNT
High: 34 (Star Wars #1)
Average: 23.5
Median: 22
Low: 20 (All-New Cap #3, Batgirl #38, Daredevil #12)

STORY VALUE (price/story page count)
Best: 14.68¢/pg (Star Wars #1)
Average: 17.63¢/pg
Median: 18.13¢/pg
Worst: 19.95¢/pg (All New Cap #3, Daredevil #12)

STORY READ TIME
High: 17:00 (Astro City #19)
Average: 11:10
Median: 10:55
Low: 5:15 (JLU #8)

ENTERTAINMENT VALUE (price/story read time)
Best: 19.83¢/pg (Batgirl #38)
Average: 42.18¢/pg
Median: 42.47¢/pg
Worst: 76.0¢/pg (JLU #8)

PRODUCT READ TIME (inc. letter cols, promo/preview pages, etc.)
High: 20:50 (Astro City #19)
Average: 12:35
Median: 11:30
Low: 8:08 (Abigail #1)

TOTAL ENTERTAINMENT VALUE (price/total read time)
Best: 16.61¢/pg (Batgirl #38)
Average: 36.38¢/pg
Median: 34.70¢/pg
Worst: 49.38¢/pg (Abigail #1)

PANEL AVERAGE (panels/story pages)
High: 7.15/pg (Batgirl #38)
Average: 4.74/pg
Median: 4.58/pg
Low: 2.23/pg (JLU #8)

WORD AVERAGE (words/story pages)
High: 
Average:
Median:
Low:

ADVERTISING PERCENTAGE (total pgs inc. covers/(ad pgs - house ad pgs))
High: 25% (Batgirl #38, JLU #8)
Average: 12.61%
Median: 9.38%
Low: 0% (Jupiter's Legacy #5)



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REVIEW: Justice League #31 (2014)



Justice League #31 
DC Comics, $3.99, 32 pages
Released: June 25, 2014
Story Grade: B
Issue Score: 72.25*
LUTHORFULLY RECOMMENDED

"Injustice League Chapter Two: Power Players" 
(22 pages / 97 panels / 1,604 words / 12:45 read time)
Writer: Geoff Johns
Penciller: Doug Mahnke 
Inker: Keith Champagne, Christian Alamy
Colorist: Rod Reis
Letterer: Dezi Sienty
Editor: Brian Cunningham

The day after this book came out, one of the people I follow on my @DirigoDuke Twitter account was complaining about it. When I asked what specifically he did not like about the issue, he called it, "Another damn rape origin."

There's something to that. At least as far back as the infamous girlfriend-in-fridge incident that took place early in Kyle Rayner's career as a Green Lantern, the comics industry has been on a bit of a tear with violence against women. Look at all the rapes on this list, for instance. It weirds me out, at least in part because when I started reading comics in the early 1970s, I don't think I could have told you what sex was, let alone rape.  

But the "rape origin," in and of itself, is not my concern with the new Power Ring. Oh, don't get me wrong, I'd be perfectly content to not have rape play a central role in my escapist literature for a good long while. But my issue is not so much that a rape origin is wrong, it's that it's wrong for this character.

Let's come up to speed. With the death of the original Power Ring (not really the greatest codename, ever, frankly) in Forever Evil #5, the eponymous ring went off in search of a new host. In the previous issue of Justice League, it found Portland, Oregon, resident Jessica Cruz, who was described as a "prepper." 

This makes a great deal of sense, character-wise. While the GL power rings in "our" universe seek out bearers who are without fear, by the Bizarro rules of Earth-3 (if we can still call it that) that ring wants a bearer who knows nothing but fear. 

For that reason, a prepper would seem to be the perfect host. They prepare for and, in many cases, obsess over the potential break-down of society from any number of sources, real or imagined, including the sometimes simultaneous belief in contradictory collapse scenarios. In other words, they fear everything. Now, depending on your political predilections, you may see preppers as folks acting sanely in an insane world, or as wack-a-doodle coo-coo birds. But that only adds to the power of Power Ring as a character.

In this issue, Geoff Johns does a masterful job portraying Lex Luthor as someone who not only believes himself to be in the right, but who actually sounds as if he just might be. As Luthor explains his reasons for wanting to join the Justice League, even though we know him to be a villain, even though we now he's all about self-interst, even though we suspect he's up to no good, tension is created and sustained because we can't help thinking that, at any moment, Batman might blurt out, "Okay, sure, that makes sense." Or, even if we know he won't, a part of us wonders if maybe he should.

A similar parallel could have been played with the new Power Ring. Sure, stockpiling food and weapons sounds goofy, but, deep down, won't you wish you had done the same if fresh fecal matter ever does come in contact with some oscillating object?

But instead, Johns misses the point with this particular villain. And, yes, I get that it's the height of fanboy douch-baggery to say a writer missed the point of his own creation. But my point is this: Instead of being someone afraid of everything in a general sense, as a matter of personal philosophy, who probably would have accepted the evil ring willingly, shades of Frodo, we get a character who's holed up in her apartment as a reaction to a very specific incident, who then has the ring forced on her.  At that point, the prepper angle is completely lost, being nothing more than the an expression of the fear that cause the ring to home in on her. From that point on, she's "just" a rape victim. 

Now, again, I don't mean to trivialize rape by suggesting that it's anything but a horrific, life-altering experience. Someone might very well become so fearful of the world after such a heinous act that she would refuse to leave her apartment for several years. What I am saying is that Jessica Cruz could have been a very ordinary young woman before the rape, for all we know. But her phobia is born of a single incident, and that as an adult. With therepy, she could well live a normal life once again. Or at least we'd like to think so. But a prepper, I think, could not be so easily "cured." It's not a matter of helping a person come to grips with one terrible attack, you'd have to essentially resculpt his or her core personality.

I imagine Johns wanted us to sympathize with Jessica, and that's the problem, we feel nothing but sympathy for her. While we may have been at least slightly sympathetic with Power Ring's prepper motivations, if written as well as Luthor is in this issue, and not as a stereotypical right-wing redneck, we can feel only sympathy for Jessica. Or, to put it more bluntly, we pity her. After all, when the ring forces itself on her, it's essentially a second rape. And just like that, I'm not interested in what Power Ring might do next, or her rational for doing it — I just want the poor girl to get better. And I don't think that's a good foundation for a recurring comic book villain.

It's a lot different from, say, Lex Luthor. We may feel bad for him that he lost his hair due to Superboy's inexperience (at least pre-Crisis), but he's the one who had an irrational reaction. And while you may sympathize with him to a certain extent (at least when he dedicates his giant brain to good works), we never lose sight of his villainy because of that reaction. Think of the excellent Batman/Luther debate in this issue. Would that have worked even a fraction as well if your underlying response to Luthor was that you feel sorry for him? 

Power Ring should be a character for whom, like Luthor, or Namor, or R'as al Ghul, or Dr. Doom (the latter under certain writers anyway) you're primary reaction is, "Yes, I see your point, but . . . " 

With Jessica Cruz, her entire origin, and thus her central character point, is hung on the basis of being a victim. And you can't just write off her villainy, or her prepper lifestyle, as an irrational reaction to an terrible incident. Because, and I think I've mentioned this, she was raped. Twice.

In my opinion, being a prepper was enough. That mentality alone would have made her an excellent villain and/or anti-hero. That alone is what Power Ring needed to be. As a rape victim, she just makes me uncomfortable, hoping with every panel that the ring will somehow let her go. 

Using that sort of cringe-inducing reader discomfort can work for some kinds of storytelling, even some kinds of comics, but I feel strongly that it's both the wrong device (in general) for super-hero comics, and, most especially, the wrong choice for this particular character. 

There is good dramatic tension, and bad. The Luther/Batman debate is the good kind. But for serialized fiction, with recurring characters, the tension inherent in this version of Power Ring does not work, because the character constantly cries out for resolution. And with every appearance that goes by without some kind of denouement, every time we're told the ring chose Jessica because of her rape-born phobias, it will be as if Johns is saying, "Be careful how you dress when you go out girls. Not only could you get raped, you could become a super-villain."

But, as they say, your mileage may vary.

A few other quick thoughts — and I hasten to add that, even with these criticisms, this is, on balance, and certainly compared to most everything else being published these days, a pretty good comic.

However, I do hope Johns will explain before this story is over exactly why the ring needs a bearer at all. It seems pretty darn sentient and awfully darn powerful all on its own. My thought as I was reading its rape of Jessica Cruz was, "Dude, why not just go do it yourself if you're so hip for global genocide?"

Not much happens with Jessica's plot line in this issue. Plot synopsis: The ring forces itself on Jessica. Period, the end. To Johns' credit, he does at least return to her plight at issue's end. Too often these days, writers will start an issue with a prologue or scene of some kind and then drop it. Oh, they'll return to it in subsequent issues and the whole story will read well enough when several issues are consumed in one sitting, or else in a collected edition. But as a reading experience in one single issue, the unpracticed comic book reader can be excused for wondering, "Now what the hell did that have to do with anything?"

The scene with SHAZAM was cute. My problem, and I admit that this is my problem, is that this is not how Captain Marvel was written when I was a kid. I guess that's why it bothers me when writers and artists try and get across that this is now not a boy turned into an adult, but a boy in an adult body, by pounding away at the point with a Mjolnir-sized hammer, depicting him as if he's not 16, but six. And not only that, but the kind of six year old who enjoys reading the lobotomized books of the Johnny DC line, although he finds them to be a bit challenging. 

The routine with the ping-pong table was funny, although I have to say this new idea that SHAZAM not only has powers based in magic, but that he's also an honest-to-good pull-a-rabbit-out-of-my-hat magician, is disconcerting. But again, I'm old school.

As I noted above, the Luthor/Batman bit was excellent. My critique is that it took up entirely too much of the book. There's one page, for example, that has just three panels, with one being a lot of black shadow around a Bruce Wayne head shot. There can be meta-textual data in a shot like that. A panel like that could, for instance, conveying a sense of Batman being suddenly awash in a sea of confusion. But I don' think that's what's going on here. I think Mahnke got a script calling for three panels and did the best he could. 

I'm also not convinced that Batman kicking Luthor needed to be a full-page splash, or that we needed such large panels of the grandfather clock — although I like the idea of using them to both foreshadow Luthor's discovery of the Batcave and to convey how time seemed to stand still in a moment of suspense. But those panels, could have been a lot smaller, the kick done as a half-page or quarter-page panel, and other pages could have been consolidated as well. Giving the reader the same amount of information from the Luthor/Batman subplot, just in fewer pages, would have allowed more plot movement for the Power Ring arc in this issue.

One reason I don't think the kick needed a full page is that it was not, in my opinion, a very dramatic action shot. On his now-abandonded blog, Jim Shooter once recalled how Stan Lee criticized a protege of Neal Adams, saying a panel of a guy getting punched was too static, that the puncher needed to be drawn all the way back for the swing, or else depicted as having followed completely through, with the punchee flying ass over teakettle. I thought of that impromptu lesson when looking at this page. 

I also was a bit confused on the page with the clock panels. The fight sequence makes it look like Luthor reaches up to try and grab Alfred's gun away, but because of where the panel border cuts off the image, it's a bit hard to tell, especially given the sleepy look on Luthor's face.

The art generally is quite good, however. Except for those two layout issues. My only other critique is the panel with Superman and Wonder Woman, which seems be in a different, heavier inking style than most of the other pages. My guess is that page, or at least that panel, was done primarily by Alamy and not Champagne.

Oh, and one final thought. While the Luthor/Batman stuff was generally excellent, in script and mostly in layout, except where noted, there was one moment that truly broke my suspension of disbelief. 

Having Luthor discover the grandfather clock entrance to the Batcave is cool, but having him do so because he "felt the slightest draft" on his neck and the "stench of stale air" — seriously?! That might have worked on a Batman story back in 1939, but are we really to believe that with all his marvelous toys in the modern age, Batman can't build a proper air circulation system into his manor + cave, or that he can't figure out how to get the entryway to seal when closed? Should we believe that Batman, with his 80-octillion dollars, can't go to the hardware store and get a $4 roll of weather stripping? Are we really to believe the clock just sits on a couple of hinges so loose that a breeze just keep whistling though as a matter of course, such that anyone might cause it to fly open just from the draft of walking by? It might have been different if we had seen the clock not get shut properly because of Luthor's sudden, unexpected arrival, but that did not happen. What did happen was that I got suddenly snapped out of the story with a monster-sized roll of the eyes.

Okay, I said that would be the last thought, so I'll not delve into the excellent Captain Cold scene, where he gets tempted by positive reinforcement. I also won't say too much about the last-page splash of the New 52 Doom Patrol. I did find it interesting, however, that of the six super-hero comics I bought last week, five of them had this exact same style of ending, with a surprise full-page revelation of the next issue's antagonist and/or guest star. 

But, because this review has already gone on WAY longer that usual, I won't expound on why I don't expect much of this new/old Patrol line-up, or why I believe the Doom Patrol is doomed to failure with every relaunch. 

I'll prepare a separate "Thought Bubble" post on that topic, instead.



*[COVER: 7.0 — PLOT: 6.50 — SCRIPT: 8.75 — LAYOUT: 7.50 — ARTWORK: 8.75 — EDITING: 5.25 — COLORS/PRODUCTION: 6.75 — DOLLAR VALUE: 5.50 — COLLECTIBILITY: 8.25 —GOSH-WOW FACTOR: 8.0] 
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CAPSULE COMMENTS: Infinity Man and the Forever People #1


Infinity Man and the Forever People #1 
DC Comics, $2.99, 32 pages
Released: June 25, 2014
Story Grade: B
Issue Score: 67.75*
MILDLY RECOMMENDED

"Planet of the Humans" 
(20 pages / 82 panels / 1,681 words / 10:55 read time)
Writers: Keith Giffen, Dan Didio
Penciller: Keith Giffen 
Inker: Scott Koblish
Colorist: Hi-Fi
Letterer: Travis Lanham
Editor: Joey Cavalieri


blame Dan Didio for everything that's gone wrong in the DC Universe.  

And not just the New 52. I blame him for every infinity-lasting, weekly countdowning, continuity screwing, pointless hero killing, Legion losing, late-shipping, overpriced, rape origin moment of the past 12 years. I even blame him for the stupid "DC peel" logo. Some or all of that may be unfair, but it's how I feel, so there you go. This being the case, you'd probably assume I hate this book.

But you'd be wrong.

I did not love Didio's Phantom Stranger, it's true. But I did enjoy his take on O.M.A.C., and even like this new effort well enough. 

It's also worth noting that, despite what Didio has done to ruin the DCU (in may opinion), it's hard to hate the guy. In every video interview of him I've ever seen, Didio has an enthusiasm for DC characters that is simply infectious. I have to believe he believes everything done over the past several years has been for the best, and has truly created an improved product and finer reading experience. Of course, Jeffry Dahmner thought young boys were delicious, so thinking you're right doesn't necessarily make it so.

Now, as to this issue, there's not much here in the way of plot. Let me summarize it for you: The Forever People go to Earth. That's about it. When the issue opens, the Forever People are not on Earth. When it ends, they are. Ta-daaaaa.

Still, Didio fills in around the edges with enough character interplay that it feels like a lot more happens than actually does. And that interplay is enjoyable in a classic Lee & Kirby's Fantastic Four family bickering kind of way.

The premise behind this series is a little thin, though. The Forever People are three recent graduates, plus a sibling tagalong, from the New Gods' Academy of Higher Conscience who have been assigned to make Earth, which some of them seem never to have heard of, a better place. Think of it as Highfather's version of the Peace Corps. Although, as described, it would seem these graduates are tasked with not just helping the needy, but in taking an active part to recreate our world in their image. "Planetary health care is something we need to correct," says Big Bear. So, even the New Gods hate Obamacare, I guess. Maybe. But even so, the mission seems like a progressive's wet dream. 

But really, how different is what the Forever People plan from Darkseid's designs? Oh, sure, you may want quality, accessible health care more than you want to be a dog soldier, but, essentially, both sides from on high have taken it upon themselves to decide how your planet should evolve based on their own moral values. It seems that while Darkseid hunts for the anti-life equation, the New Gods are now dedicated to a sort of anti-prime directive. 

What's odd, however, is that while they seemingly plan to take an active role in transforming our society, they feel the need to hide out in a disguised singles apartment complex. I don't know what a "singles apartment" is, but it's described like some kind of yuppie crash pad. With New Gods living there, I guess it's meant to be Melrose Place from Space.

I think Big Bear refers to "Kirby," his majordomo of sorts — which seems on odd homage to the King, unless Vykin's mother box is named Stanley — as transforming just the apartment the New Gods will use, and not the entire complex, which is said to be transient housing for young humans. Sadly, the half-page panel of Kirby's handiwork doesn't tell us much. In it, we get waist-up, level shots of four characters with some multi-colored piping in the background that could be almost anything. As big reveals go, it's kind of a let down.

Giffen's art, however, is fun throughout the remainder of the book. Part of the joy of this series, as was true with O.M.A.C., is watching Giffen channel Jack Kirby — or at least latter-day Kirby, when his drawing hand was largely working off muscle memory.


The conversation between the Headmaster and Big Bear about a check-in process would intimate that there are various teams of recent Academy graduates at work across the globe. With Serifan rebooted as Serafina the She-Black, it will be interesting to see what other changes, or new characters, Didio and Giffin come up with, should we ever meet these remaining sleeper agents. Hopefully, they'll make more sense than changing Beautiful Dreamer to Dreamer Beautiful, which for some reason annoys me, while the Serafina remake bothers me not at all.

Of course, there may be no other groups. There's a lot in the details of this issue, while the whole is fun, that don't make a lot of sense. Why just three graduates? Why is one of the graduates (Mark Moonrider) referred to as not being age-appropriate for another one (Serafina)? Why send these recruits, so young and untested that even after graduation they can't tell the east end of their floating city from the west end, with an unbonded Mother Box. I'm not familiar with a mother box needing to bond to someone. Still, J.K. Rowling, at least, had the good sense to teleport her youngsters alongside an adult who knew how to use a portkey. It doesn't make sense for Headmaster to give his students who've never driven a bus the keys to a bus, without so much as a, "Toodles, you'll figure it out from here." Of course, he was on scene during the wait for Serafina, although in a bit of bad layout work we don't see him, even in his disguise, until in one panel, poof, there he is. So, maybe ol' Headdy was just testing the kids. Maybe the Mother Box was keyed to bond with Serafina until her genetically-similar brother touched it first. Who knows?

A lot of reviewers have commented already on the lack of an Infinity Man in this issue, which seems odd in a book titled Infinity Man and the Forever People. True enough. And while he'll undoubtedly come along in time and the whole thing will read more naturally in the collected edition, it does lead to a little bit of a disappointing experience within this issue. Hell, if I had picked this book up off the stands because of the cover, which appears to show Infinity Man menacing the Forever People, I certainly would have felt cheated to only get Mantis, and only on the last page at that. 

Of course, if you don't know who Infinity Man is, you might not have had any idea who that is on the cover, which, I have to say, is not the greatest design ever. To my mind, the promotional image previously used in Previews and in house ads, which shows the Peeps seemingly dropped out of a Boom Tube smack into the middle of Mantis' army — and which now looks like it might be the cover of Issue 2 — is much better. In fact, it alone was a big part of why I pulled the trigger and pre-ordered this book.

But while we're talking about Mantis, is the last-page splash panel reveal of him as next issue's protagonist an over-used comic book cliche? Oh, I dunno. Let's just say that of six super-hero comic books I bought this week, the technique was used in five of them. 

The problem with this tension-creating trick is that it only works if the reader is fully, or at least previously, vested in the character. Let's say for a moment you're a casual reader. And by that I don't necessarily mean a person who has walked into a comic book store for the first time. I've been reading comics for more than 40 years, and I'm only passingly familiar with much of the New Gods mythos myself. So, say, like me, you don't have encyclopedic knowledge of all things Fourth World. You're reading about these young strangers in a strange land when all of a sudden their plot line is dropped as quickly as Big Bear disconnecting an interdimensional phone call, and we switch to something entirely different and seemingly unrelated. You suddenly get three pages of the Kent Family farm transplanted to the mid-east, where a couple of farm techs are murdered, and then Mantis shows up. You might be forgiven for wondering what the heck that has to do with anything and, if you don't already know who Mantis is, why you should care. High confusion breeds lower circulation.

It would have been better, I think, if instead of all the chatter about remaking the Earth as a better place, the mission of the Forever People had been given as observe and report operations, undertaken due to recent intel that Darkseid's Apokalypse might be preparing for a new invasion of Earth. A simple "Hail Darkseid," from one of Mantis' goons would then have served to connect the two plotlines of this issue in this issue, not when bound together with subsequent plot points in the collected edition.

An alternative might have been to have the Boom Tube malfunction under Vykin's inexpert use and drop the Peeps directly into Mantis' invasion force, which would have at least provided an excuse to use the most excellent promotional image as the cover for this issue. Of course, that also would have required that Big Bear be one of the Academy graduates and not an older God assigned to be the California reception committee. But that was an odd choice anyway as he and Vykin are now established as being separate add-ons to the Forever People and not really part of the core group, which changes the dynamic for the entire series.

Finally, I'll say that the invasion of the Kent Farm took four pages, when it really only needed two, I think. The extra space does help set up that two techs, Breman and Mills, have been lost. But that knowledge doesn't really connect when the last survivor yells at his pursuers, "My God, your faces. Breman. Mills." I think we're supposed to take it that Breman and Mills got somehow zombified and made part of Matnis' army, but it's not really clear. With the goons seen from behind, the farm tech could just as easily have been thinking of his friends and what they must have gone through as their ugly attackers now close in on him. Again, high confusion breeds lower circulation.

But, in the end, this was a decent if not great book that was fun, if not amazing. I'd stick with it for a few issues at least, but, as mentioned here, I've cut my DC buys down to almost nothing on my September pre-order. Many of those books will get re-added in October. Whether or not this title returns to my pull list will depend entirely on what else is solicited that month.

  

*[COVER: 5.75 — PLOT: 6.75 — SCRIPT: 8.50 — LAYOUT: 8.25 — ARTWORK: 8.0 — EDITING: 5.50 — COLORS/PRODUCTION: 7.0 — DOLLAR VALUE: 5.75 — COLLECTIBILITY: 6.25 —GOSH-WOW FACTOR: 6.0] 
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